	// Level.txt specifies various options for the level, such as its name, background animations, etc.
	// Documentation is in the form of comments below.


	// The level's name
Name Ice Cavern

Music 6

	// Fog imageName horizSpeed vertSpeed alpha [alpha should be between 0 and 1.0]
	// Currently the only imageName available is "fogImageMap"
	// Use "Fog none" for no fog (other parameters ignore if present)
Fog fogImageMap 0.5 7.5 0.25 


	// Asteroids howMany [ice/coal] minSpeed maxSpeed maxSizeDecreaseFactor minRotationSpeed maxRotationSpeed
	// (Enter 0 for both minRotationSpeed and maxRotationSpeed for no rotation.)
	// Use "Asteroids 0" for no asteroids. (Other parameters ignored if present.)
//Asteroids 4 ice 0.1 0.2 14.5 0.5 1.5

	// StarField howMany imageMapName minSpeed maxSpeed angle
	// (Enter 0 for both minRotationSpeed and maxRotationSpeed for no rotation.)

StarField 50 star1 0.0 0.05 270 Color 0.5 1.0 0.7 Blink 90 size 0.1 0.1
StarField 100 star1 0.05 0.1 270 Color 0.5 1.0 0.7 Blink 250 size 0.15 0.15
StarField 150 star1 0.07 0.12 270 Color 0.5 1.0 0.7 Blink 700 size 0.2 0.2


Music 6


	// Options: 
	// 1) SpinningGalaxy
	// 2) Geyser
	// 3) SunPlanet
	// 4) SunPlanet2
Background IceAsteroids 4

//CreateSprite background05 -20 -40 size 300 speed 0 0 rotation 0 2 color 0 1.0 0.05 1.0

	// Specify how many enemies you must kill before another bonus appears
BonusStartInterval 3
BonusNormalInterval 8

	// How long each bonus stays on the screen, in milliseconds
BonusDuration 4400

BonusOrder 100 mult 200 100 50 100 200 100 50 200 100 50 200 100 50

